Category: Game Development

  • Commonalities of the MegaHit Mobile Apps

    Commonalities of the MegaHit Mobile Apps

    A lot of buzz hit the internet this week about Flappy Bird, a recent mobile phone app to hit something resembling megahit status in just a few weeks. I’ve gotten some questions recently about what, in my opinion, can cause a mobile app to be a success. Let me preface by saying this is pure…

  • New Home for Cosplay Mystery Dungeon

    Our 7-Day Roguelike has a semi-perma home now. http://secondtruth.com/cmd If you came here, you should also read this great blog entry about the music for the game!http://wootangent.net/2013/03/cosplay-mystery-dungeon-sound-design-for-a-seven-day-roguelike/

  • 7 Day RL Complete!

    Wow! Our game is done! Play it now on the web right here! Cosplay Mystery Dungeon Or, you can download a standalone EXE. It’s in Flash. Here’s one more screenshot… Anyway, I wasn’t crunching on this super late like Switchbreak and Leigh were so major thanks to both of you for working so hard to…

  • 7 Day RL – Quick Update Friday

    I just drew a screen, but it’s for when you win, so you’ll probably never get to see it. The game has 14 levels and 12 different enemy types. The challenge now is just to balance that out and find a place where the game is playable and fun, not too easy or hard. That’s…

  • 7 Day RL Update – Thursday

    Thanks to Switchbreak’s tireless work, enemies now have real AI! And thanks to Leigh, there’s attack sounds for every player move! So cool! The enemies now have real sprites. The animations are… eh, kinda lifeless, but I know I have a limited amount of time to knock out a pretty big variety of sprite sheets.…

  • 7 Day RL Update – Wednesday

    New screenshot! New UI! Excuse the dungeon tiles – they are in a bit of disarray at the moment. There’s going to be multiple different levels to the game so so far there’s five different dungeon styles. I think we just made the pretty-hard decision to cut a lot of content in favor of getting…

  • 7 Day RL Update – Monday

    This is starting to look like a game! Switchbreak has added items and inventory. The things you see circles for are things I need to make art for. I’ve made eight basic characters (male/female of four classes). I think the game may have only four classes for now. It’ll be important to have a variety…

  • 7 Day RL Update – Saturday

    Switchbreak is doing some amazing work at coding, so the game is already working well! There’s walls and floors and you can move around in them. It looks like this… I’m meanwhile creating some different themed dungeon tiles, which look more like this: I’m actually going to tone the wall back a bit, since it’s…

  • 7 Day Roguelike

    I’ve decided to try to participate in the 7-Day Roguelike challenge! I love roguelikes, and I’ve wanted to make one for a long time, so this seemed like a really good excuse. Switchbreak is doing the code! I’ll be coming up with design ideas and art. I’m excited to collaborate because I know that it…

  • Dive 2.0

    Dive is working again now, after my site outage yesterday.I took the opportunity of the crash to update it based on a couple suggestions. The big one is that colors will now change depending on your location in the story. Thanks to Porpentine for helping me figure that out!