Category: Uncategorized

  • Shadow and Relm, by way of Leitmotif

    I don’t mention it much, but I used to be pretty good at music. In middle and high school, I took piano lessons, and sang both in the school choir and in the county-wide Solo and Ensemble competitions. Despite growing up in the time of grunge and garage bands, I never really got all that…

  • Fuck This Jam! – First Entry

    Like many game designers from around the world, I am participating next week in Fuck This Jam! This is a game jam with a week-long duration and one simple rule: you have to make a game in a genre that you hate. Conveniently for me, I hate a type of game that seems to come…

  • A Statement on Games and Journalism

    I don’t really consider myself a Games Journalist. In private conversations I sometimes refer to what I do as “games journlolism.” I know that’s rude, but I feel it’s important I don’t take myself too seriously. I like to write about games. Sometimes I’m lucky enough to get a little kickback for doing this, be…

  • I Watched A Bunch of Digimon

    I almost wrote about this on Tap, but, it’s pretty random, so I decided to just post it here. It’s going to dovetail now into a second part about Game Journalist Ethics, because it seems like writing about that right now has become a mandatory part of the conversation. Fortunately, individual contributors have already weighed…

  • Heroes at the End of the World on Medium Difficulty

    Medium Difficulty asked for my thoughts about the City of Heroes closing. You can find my writeup, which is a followup to my earlier thoughts, here. http://www.mediumdifficulty.com/2012/10/25/heroes-at-the-end-of-the-world/

  • Thoughts on an Interface

    This weekend my husband and I went for a drive in the Pennsylvania countryside. It dawned on us that while we were puttering about, we weren’t too far from the town of Hershey, which is known of course for its chocolate. So we took a short detour to Hershey Chocolate World to shop. This is…

  • Social Sharing

    So today I got this suggestion from Martin Watts on Twitter: “I would politely suggest adding some social share buttons to the site – “ Done! Didn’t realize it was that simple; I should’ve done it much sooner… After mucking around with this greatly, I’m settling for the “default Blogger” ones, though, since the AddThis…

  • Art and Process

    Not that you were here for that reason, but I nuked the 3D art link in my sidebar for the short term. There were some pieces I liked but for the most part pieces were several years old and felt dated! I may add it back later when I have new work to show. I…

  • The City of Heroes Closure

    It was announced today, out of the blue, that City of Heroes is now going to close its doors. The news, to me, was heartbreaking. This is a small MMO, it is an older MMO, but it is my favorite MMO. There are rumors that it might be saved, but so far these are just…

  • Photorealism Is Not The Limiting Factor

    Photorealism is not the limiting factor in creating new genres of games. And I’m actually kind of surprised anyone believed that it was. Honestly, we’ve had “photorealistic” games for a long time. They were really popular in the ’90’s, for example, when CD-ROM games used live actors and full motion video to create a feeling…