Man. Maybe I was too hard on the last two games. This one is a triumph of bad implementation.
>x me
As good-looking as ever.
Hm, always a good sign.
You can also see a wooden doors here.
>open wooden door
You can’t see any such thing.
>open wooden doors
You open the wooden doors.
Right then. “A” wooden doors.
>open altar with shovel
With a satisfying crunching sound, the lid slides off and onto the floor. Inside is a sword, all but glowing in the near blackness. It looks sharp, perhaps sharp enough to cut through even metal…?
You unlock the stone altar.
>get sword
You can’t see any such thing.
>x sword
You can’t see any such thing.
Setting aside the absurdity of not hiding the “unlock” message, I can’t Get Sword until I Open Altar even though the description of unlocking the altar includes the action of opening it.
And then my favorite:
>x tombstone
The inscription is long faded, and the stone looks ready to crumble at the slightest touch. However, you notice a glinting something next to it.
The cat blinks twice and says ” Meow.”
>get glinting something
You can’t see any such thing.
>x something
You can’t see any such thing.
>x glinting thing
You can’t see any such thing.
>x glint
You can’t see any such thing.
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