Cipher Prime had a game jam Thursday night. The theme was “vacation.” I was a little distracted, but I took it as an opportunity to learn Twine, the super-accessible hyper-text adventure game creator that’s sweeping the indie nation.
I once tried to learn SCUBA diving on a vacation, so I made the game about that. In my mind this is the most realistic SCUBA diving simulator that has ever been created in video games. Well, not really: actually you should probably consider it a horror game and should not play it if you are sensitive to that kind of thing.
The game follows the form of most Twine games that I’ve seen and does nothing too special. I would’ve liked for the background colors to change depending on your position in the ocean, but I couldn’t figure that out. I ended up with a sort of low-contrast color scheme but it’s pretty legible to me. The only thing this game really does differently is that it’s not particularly linear.
Here is the game: Dive
In case you couldn’t figure it out by playing, I’m terrified of SCUBA diving. If this means I’m going back on my word about making biography games, well, that was fast. Still, this isn’t actually about a thing that happened to me. Quite the opposite really.
I am certain that some human at some point successfully completed a SCUBA dive. In fact, statistically, thousands of people. But not me. I passed all the safety course stuff, but I never made it out of the kiddy pool.
Some feedback I got was that I should add a shark attack. But I’m not really into it. That seems action-packed, like something in a movie. It has nothing to do with what’s scary about SCUBA diving, which is mostly mundane crap about water pressure or forgetting how to breathe.
I suppose that this is now a tradition for IF games that I create: there are no good endings, only varying degrees of bad ones.