I’m still writing this week at Tap-Repeatedly. In particular, I put together a long essay on Bioshock Infinite:
My thesis here, since the article gets a bit rambly, is that there’s pretty good reasons for the violence in the game and why it needed to be a shooter. I actually really liked Infinite, but I don’t think the story itself was particularly strong. It probably had to have a lot cut out and filed off for players to really grasp it, which can always be a problem.
My survey on games and morality is closed. I’m working on writing up the results. They should be available next month. I’m also starting to think about those Games of the Year lists. Happy December!
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