IF Comp 2009: Yon Astounding Castle of Some Sort

It kinda makes my head hurt.

It’s all ye and yon and stuff.

Hm, I wonder…

>get ye flask

Taketh what?

Dammit!  Oh well.  Actual probable spoilers below.

I didn’t get all the way through this one in the time alloted, at least not to get what I assume the best ending would be.  I suspect actually figuring out how to do so would take longer, though I’m also a little distractable today.

I actually like the general atmosphere of this and the puzzles are forgiving and solvable.  I dig that I can ‘win’ at any time for a different ending, and tried this a few times (including as the first command, I confess, though that’s obviously not much of a win).

The in-game hint book isn’t really terribly helpful.  It seems to tell me mostly what I need to do, but not how to do it, in situations where the former is obvious and the latter is not.

I took off my headphones because the game talks, in a text-to-speech voice that grates on you pretty fast. I can’t think of any way reading, or even writing, text in this faux-olde-tymy language would actually be fun. I get that it’s meant to be humorous but it kind of isn’t, particularly in the painting room which made my eyes glaze totally over.  I get the feeling like the author was going for something here, but the end result is he probably put a ton of potentially annoying effort on his end in to something equally annoying on the user end.  The one thing that’s good about the faux-old-English is it makes the game stand out, since the plot of the game, such as it is, might not otherwise.

I did find one outright error where it says something is south but it’s actually east. I like that I can use ‘exits’ to verify this.

There’s a goblin about halfway in who steals from your pouch. There’s probably a way to get my treasure back from the goblin, but I never found it. I just avoided him as much as I could, and hit ‘undo’ any time he stole anything, since this appeared to happen completely at random.  Since this works just fine and actually prevents my stuff getting stolen I have to declare the whole goblin thief thing a bit poorly thought-out.

Probably the worst idea in the game is having the gnome riddler ask a trivia question that the average person won’t know the answer to.  The in-game hints say to look on Wikipedia, but since the answer as phrased on Wikipedia is a bit confusing I had to do the riddle section five times before I made the right guess.  This is doubled in annoying-ness by the fact that it’s the last riddle and you have to re-enter all your answers for the previous riddles beforehand.  This is tripled in annoying-ness by the simple fact that… anyone can edit Wikipedia.  Yes, I understand that its scientific articles are reasonably accurate due to massive policing, but I might be playing Yon Astounding Castle the one day a troll from 4chan decides to change the answer to “Goku.”  You just don’t know.

So, um, bottom-line is a lot of things in this are ill-conceived but it had an OK flow overall and enough content to keep my interest.  Most puzzles were reasonably clued.  There’s just some stuff I would’ve done differently.


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4 responses to “IF Comp 2009: Yon Astounding Castle of Some Sort”

  1. michael.neal.tenuis Avatar

    I definitely agree with you on the fake Old English being annoying, but I found I could sort-of-ignore it after a while. The Wikipedia episode irritated me, too.

    I think the goblin part is better designed than you give it credit for*: There actually is a room where he hoards the treasures (but admittedly one probably won’t find it until quite far in the game – several rooms past the lake). One can also acquire a certain bag with magical content that can be used to prevent him from stealing, and one of the NPCs will help in getting rid of him for good. About allowing >undo in this context: You’re right if you mean that the possibility of undoing blunts the point of being robbed somewhat, but isn’t that true for all negative outcomes in IF games? I haven’t completely made up my mind about this, but IMHO allowing >undo is, in many situations, preferable to being as unforgiving as roguelikes. Also, I don’t know how feasible it is in Adrift to make undo-proof randomness (see this for an Inform 7 way). When I played the game, I think I had built enough trust in its lightheartedness and solidity at that point that I didn’t feel the need to undo, because I thought I’d surely find a way to get the stuff back.**

    * (Of course, you describe the impression that you got from your play, and that’s fair enough. After all, in the IF Comp, it’s the game writer’s responsibility to ensure that the players will get a good impression of the game in the 2 hours time frame).

    ** I’ll admit I also had a savegame covering me :-).

  2. Michael Neal Tenuis Avatar

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  3. Amanda Lange Avatar

    Oh, I was pretty sure I’d be able to get the stuff back too, really. I was a hundred-percent sure it existed and I hadn’t figured it out. And I am happy the author didn’t lock out ‘undo’ altogether.

    But since I had no idea WHEN I’d get the stuff back, Undo felt more just like better safe than sorry…. and then that made the whole thing moot.

  4. Victor Gijsbers Avatar

    I think the goblin only steals your treasures, never your useful objects, so there is no negative side effect to letting it steal whatever it wants.

    Also, I kind of liked the trivia question that had you googling. Cute breaking of the fourth wall in a game that already did that intentionally in many smaller ways.

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